ooo! when i started doing comics, i kinda just went off my own intuition, but learned things as i went. you’ll see when i started doing them in like 2012-ish they were fairly simple, but as i got more confident in them, i put in more panels and dialogue. so here’s what i’ve learned!
- in panels with lots of dialogue, try to make it so almost any order can be understood, but the set-up to the conversation in said panel has the most attention drawn to it. for instance:
"can i at least get up?" is where the rest of the conversation stems off of, and the rest can just be read to the reader’s own discretion
- try to make the characters lively and animated. they’re supposed to be dramatized, so make them look like they can pop right out of the panel and go to action! example:
if someone is, say, stealing the impala from dean, someone who’s never seen the show may not know the impact of it. i try to never make any of the characters i draw strictly rigid—their shoulders will either be slumped or relaxed unless they are FREAKING OUT. it helps people who don’t even understand the content know perfectly well how characters feel about things.
also, i try not to make comics too insanely simple/complicated. i get a lot of people who say “i don’t even watch this show and i enjoyed this” which is a huge thing to me. but there are little details in the comics for fans to be like “OMG ____ HAS A ___ IN THE BACKGROUND WTH”
oh, and— try to capture the essence a character has! a lot of times dialogue bubbles and text can help with that:
although you can’t see them, you can tell one character is incredibly calm, and the other might be about to commit homicide.
so that’s all i got! i’ve done really vague studies of comics before, but at this point they’re a muscle-memory that i don’t really think about. i hope these are useful pointers!
It’s amazing how many characters Jared has played in only one show
And how, it’s noticeable when it’s NOT Sam. How do you do that sir, because that is quite impressive.